AI Insights · Timothy · October 2022
Top 5 Educational Games in South Africa for Q3 2022
Discover the performance trends of the top 5 educational games on a unified platform in South Africa for Q3 2022, based on data from Sensor Tower.
In the third quarter of 2022, the top 5 educational games in South Africa exhibited diverse trends in weekly downloads, revenue, and active user metrics. Below, we delve into the performance of each app, as revealed by Sensor Tower data.
Reading Eggs - Learn to Read from Blake eLearning showed a consistent increase in weekly revenue, starting at around $6.9K and peaking at $7.5K in late August. Weekly downloads experienced significant fluctuations, with a notable spike to 9.5K in the week of July 25 and a low of 1.9K in late August. Active users also varied, reaching a high of 42.3K in late July and stabilizing around 31.4K by the end of September.
Lingokids - Play and Learn by Monkimun Inc saw steady weekly revenue, averaging around $3.7K, with minor fluctuations throughout the quarter. Weekly downloads peaked at 3.3K in early July but declined to around 2.0K by mid-September. Active users remained relatively stable, peaking at 8.6K in early September and maintaining around 8.1K towards the end of the quarter.
Kiddopia - Kids Learning Games from Kiddopia, Inc. experienced variable weekly revenue, starting at $738 and seeing a high of $1K in mid-July. Weekly downloads showed growth, peaking at 868 in early August but later declining to 513 by the end of September. Active users increased steadily, reaching a peak of 3.1K in mid-September before slightly decreasing to 2.8K.
KidloLand Toddler & Kids Games by IDZ Digital Private Limited had modest weekly revenue, averaging around $500. Downloads fluctuated, with a peak of 469 in mid-July and a low of 207 in early September. Active users remained consistent, peaking at 897 in mid-July and stabilizing around 709 by the end of September.
HOMER: Fun Learning For Kids from Homer showed lower weekly revenue, peaking at $711 in late June and stabilizing around $500 towards the end of the quarter. Downloads were minimal, with a high of 33 in late June. Active users were also low, peaking at 79 in late June and decreasing to 43 by the end of September.
For more detailed insights and additional data, visit Sensor Tower.